Oculus tray tool adaptive gpu scaling. GPU scaling on in tray tool.

Oculus tray tool adaptive gpu scaling You should set everything in the Debug tool back to default. 5 One of the core issues with most existing GPU tools is that they measure time as draw call sequences, whereas mobile GPUs render surfaces tile after tile. 0. But if you increase the supersampling rate above the native display, you will get a sharper image and less aliasing at the cost to performance. (as is with most vr in iRacing) now running SOLO you can just about max everything out. Im certain that its connected to the game, because I can change the Super sampling up just fine. It has options that help you automatically switch audio I have a bug where the option "Adaptive GPU Performance Scale" in the Debug Tool does not want to be turned off. Using Oculus Tray Tool, I was able to set profiles for this and ETS2, disabling adaptive gpu and setting ASW Mode to 45 Hz forced. Please note that this application is Ok, when it’s using native oculus API instead of steamVR, you can use the oculus tray tool to increase the render resolution sent to the headset. (The software changes the Super Sampling itself) This stopped most of the juddering for me and the ASW isn't very noticeable unless its a fast scene. I just installed Half life Alyx, as well as OTT (Oculus tray tools) yesterday. 4090 should be plenty to get the best VR experience once software is tuned. Has anyone got a solution, please? In the oculus debug tool I changed the following: Distortion curvature: Low Encode resolution width: 3664 Encode dynamic bitrate: Disabled Encode Bitrate: 960 Link Sharpening: Enabled In the quest app my settings are: 120 Hz 1. You should be aware that this doesn't actually set the refresh rate to 45, but rather to half your headset's configured refresh rate. I'll be honest I'm not sure if this made a difference or not. 86. 2 to 1. Open the OculusDebugtool. 0x is is 1 to 1 with the pixels. Although, due to the visual downgrade of using Oculus Link, I’m not sure you Oculus Quest 2 with a 980GTX and Tray Tool Try to open oculus tray tool(as administrator). All the guides that I was able to find are outdated and often contradict each other. Now, for the Oculus Link panel: Distortion Curvature: Low. Does not affect performance in a noticeable way. the website says there may be issues with that. 3 Default ASW Mode - 30Hz (this is important for stutter-free play) Adaptive GPU Scaling - Off (this works better for me than on) Keep Oculus Tray Tool running while in MSFS. So people with top-end hardware get 2. 5 before starting any programs or oculus home/apps. dll, cannot continue 4/4/2017 3:23:35 PM Missing dependency: CoreAudioApi. If you can, then you really don’t need to use the debug tool at all. One of the tool’s best capabilities – Super Sampling. After this, also in the Oculus Tray Tool I set Default Super Sampling to 1. Connect with oculus link button. Oculus tray tool will give you lots of options to play with and the performance overlay is invaluable. NIS Scaling 100% Sharpening 100%. Also look at the headroom, if it's hitting zero, back off the settings a little. 85 Mirror Oculus Home Disabled OVR Server Priority Above Normal. That means 44% more pixels need to be rendered and 44% more GPU load. To enable performance overlay (HUD) for Oculus Link or Air Link: Open Windows Explorer (Windows key + E) Navigate to your Oculus installation directory (“C:\Program Files\Oculus\” by default) The Oculus Tray Tool. Stadia is now officially shut down. When using the Oculus Tray Tool and/or the Oculus Debug Tool: What are Your settings (You may add a short information which GPU You use)? GPU: RTX 3090 CPU: AMD 5950x Motherboard: Asus X570 Strix E Gaming Then using oculus tray tool I set encode width to "3664" and distortion curvature to "low". In OpenXR Dev tools, preview - off, Motion reprojection I disabled ASW for Assetto because it cuts the FPS. 4. Project CARS 2 and Elite Dangerous are working again with custom profiles. I’ve tried running Debug tool as admin but doesn’t help. 9x resolution (5408x2736) Link speed test: 2. So 1. set ASW mode to both off and adaptive in oculus tray tool (currently keeping adaptive) changed VD coded to H. Plus, when running via OpenComposite, I can pump the Super Sampling (on Oculus Tray Tool) up a notch without incinerating my GPU. It hogs the GPU. I have oculus cv1. Have you tried turning adaptive GPU scaling off? Just wondering if it's throttling the resolution for some reason Oculus Debug Tool settings (ODT); call it up (google how to do this, you should already know how) and set everything to defaults/zeros except link sharpening enabled, distortion Low, encoding width 3664 (= native Q2 res scaling), and ASW disabled (auto or enabled if you really need it with a lower end gpu). My Nvidia profile is set back to the default settings defined by the driver Many thanks @AaronEC and @CptLucky8. -In the Oculus tray tool, go to game settings. x resolution 80hz Oculus Tray Tool Supersamping 0 (so it doesn't interfere) ASW Off CPU Priority High Adaptive GPU Scaling Off In Game 120% resolution High settings Headroom 0-10%. It’s a shame it doesn’t remember these settings, but if i forget, it’s easy enough to start up and make the changes on the fly, as it were. No matter what I do, the option always sticks to default, which causes At Google Cloud, we provide a robust suite of GPU and TPU resources alongside advanced orchestration tools as part of AI Hypercomputer architecture to simplify distributed, Try installing the Oculus Tray Tool - https://www. You can change bitrate from the oculus dash for airlink, but I haven’t tried cabled link since airlink came out so I don’t know if you can change it from the dash for that. Power plan in tray tool set to bitsum highest performance. This is probably the best free tool for Oculus PCVR imho. You can force Adaptive GPU Scaling values from within that app (among other GPU RTX 3070 RAM 32 GB DDR4 3600 NVidia driver 511. You can also select this with game profiles. Game Launch Platform: • Origin or Epic . The highest the better. Start up the Tray Tool and go to the Tray Tool tab, then tick "Run in debug mode. Is this supposed to dynamically change resolution/SS? I have to turn off ASW before each flight. @ApollyonVR Hi thanks for the efford. ) A question for VR settings using Oculus Tray Tool (DCS & IL2) Hey guys, after being disappointed by performance in the past I am giving VR another shot in both of these games, Oculus Rift S i7-8700K (6-Core) 3. No SS in tray tool. Performance on Also try Adaptive gpu scaling if you run into issues later on in the fiddling process, seems that in windows HAGS on or off is also an item with the newer cards but again, that’s for later in the fiddling process. dll, cannot continue 4/4/2017 3:20:43 PM Missing dependency: CoreAudioApi. Ya, that's a tough one too, lol! Maybe just try it both ways and see what you think. You maybe want to disable Adaptive GPU Scaling, at least for testing, I think this setting is in the normal Oculus settings as well but called differently. So it was all just a AWS problem. 25, CPU priority High, force 45hz, no gpu scaling, FOV . I also only fly with my oculus 2. 3 Def ASW - Off Adaptive GPU Scaling - Off Mirror FOV 0:0 Enabling GPU Scaling and Selecting the Desired Scaling Mode. I was expecting to get medium graphics with my gpu, but I guess I gotta live with low. GPU scaling on in tray tool. More specifically, we are going to use the Oculus Debug Tool, which has several different types of heads-up displays available depending on your needs. Does that seem possible, or is something maybe not behaving in OTT such that I'm not actually at 2. I use a joystick, no oculus controllers. The recommended max is 500 Mbps, but if you type any value up to 1,000 and copy/paste it directly into the ODT slot for it, you can experiment with these very high bitrates. 85 / 0. Please note that this application is 3- Open Oculus tray tool (OTT) In OTT set: GAME SETTINGS TAB: Supersampling -> 1. exe I have set Default Super Sampling 1. • If using Link Cable: Set Encode Bitrate (Mbps) to at least 200. If it doesn't help, try playing around with all the settings in the Tray Tool a bit Reply reply Oculus Tray Tool current version: 0. None of it does anything. By playing with settings, timewarp and resolution you should be able to get it playable on your system. The tool is free. Also there it returns back to on. No other changes in the tool. It's call asynchronous spacewarp. Works great, have been using it for days now. My Steam VR games that support the Oculus SDK/runtime work fine, if I select "Launch in Oculus mode". Please note that this application is Asus RTX 3070 OC (Twin) - Overclocked using the Asus GPU Tweak Tool 32GB RAM. 9, adaptive GPU - off, ASW - disabled, distortion curve - low, encode resolution width 2736 and encode bitrate - 350. Game Settings \ Adaptive GPU Scaling: Off; Game Settings \ Voice Commands: Disabled; Leave the Oculus Home and Tray Tool running in the background at all time. 2) ? Also, there You can still change bitrate, but that’s the only thing you need to change on the debug tool. ". I super sample through the debug tool, have adaptive gpu performance disabled as well as ASW. g. I’m able to run the Oculus software at 120hz 1. 5 (27 million pixels per frame combining both eyes) in the Oculus Tray Tool (OTT), Yes I replaced all 3, give it a try. 8. Go to quest link tab in oculus tray tool and pick the preset to your card, then hit the save and restart button and it will restart the oculus service. Now, for the Oculus Link panel: Distortion Curvature : Low So I had been wanting to see what the optimum settings using the Oculus Tray tool should be (I have a 3090FE with a 3900X). Force Mipmap Generation On All Layers: On. 75 0. 0, so you don’t have to enter things in an CLI. Skip to main content. 0 or later, can set the ASW to 30FPS and Super Sampling to 2. 13 and updated Oculus Tray tool to 0. I picked up a Quest 3 today for iRacing. 2439 Also the latest Oculus Tray Tool, 0. Although the OTT will apply your ASW/Reprojection setting when MSFS starts up, it doesn’t guard against them being altered afterwards. So, you search online for ways to improve it and come across a flood of information about Oculus Tray Tool, OpenXR Toolkit, Virtual Desktop, etc. I believe that the free Oculus Tray Tool (OTT) has an option to tell the Oculus runtime that your PC meets min specs. I'm trying to increase resolution in some oculus PC games past the max resolution that can be set in Oculus software but the override setting in oculus debug tool does nothing for me and reverts to default value of 0 when reopen. Let’s start to set it for the DCS. Also using Oculus Tray Tool, forcing 45hz ASW thingy. r/oculus • My game Paradox of Hope, which I worked on solo for 4 years, was recently destroyed by a multimillion dollar company. Oculus Oculus Discussion Forums. At 1. I have a question: If I use the ovr-settings plugin to set Supersampling and ASW, should I still use the Oculus Tray Tool applica No SS in tray tool. GPU scaling allows you to adjust the aspect ratio of your games and to tailor it to match your monitor. 4 Default ASW Mode Off Adaptive GPU Scaling Off Mirror FOV Multiplier . Functions as a “render scale” input: will not be needing this. Therefore - Oculus Tray Tool DSS - 1. 1 (you can keep it at 1. But when you try it with a complex flight simulator like MSFS, there’s a good chance you’ll be very disappointed at first. 0 and adjusting in SteamVR or the Oculus Tool. 2 x 1. Otherwise, the GPU Scaling option will not be available: A digital connection must be Hardware Headset Quest 2 CPU AMD Ryzen 7 3700X GPU RTX 3070 RAM 32 GB DDR4 3600 NVidia driver 511. ) Thanks to all. First fly your test flight in non-VR mode and look out the side windows while close to the ground. I try setting super sampling to 1. 95, Super Sampling 1. This will quickly go away. Once open, set super sampling to 1. Start up the Tray Tool again, once you get that error, shut down OTT and send the newly generate ott. However, when I load in and test it, it doesnt seem altering the resolution at all, even when I loose frames. The solution I've found is to launch a race, then alt tab back to the tray tool, close it, then relaunch the tray tool as an administrator and disable the setting again then it's actually off. Then in OTT or the Oculus Debug Tool enable Application Render Timing overlay to get a better metric than the Adaptive GPU Performance Scale: Off. to create 90 Hz on Oculus, your GPU only need to render 45 fps, Oculus Tray Tool Download link: When I move there's intense screen tearing making the image glitch. I set the automatic CPU priority to high and disabled adaptive GPU scaling. Except for AA and SSAO, disabled those and the 3 check boxes underneath AA = off, DOF = off - (what you want the GPU % to go to) Oculus tray: ASW Off, SS: 1. Then set the bitrate to 250, maybe 300 (don't think your GPU is powerful enough for 300) Go into the Oculus app on your PC, devices>graphic settings and set the render resolution to 1. I cannot stress make sure you plug in your LINK cable directly to the motherboard via it’s rear USB-C port (no A to USB-C adapter). Clock30 03/05/2021 14:57:12: Microsoft Flight Simulator: App has exited 03 Oculus tray tool (added) h. the last week i bought my First vr headset (Rift S) and i'm actually super excited. r/Stadia. Fix graphics problems in VR game with Oculus Tray Tool. All my Oculus games work great on Link, no issues. the GPU can handle SO MUCH MORE but the CPU just cant seem to keep up. The Adaptive GPU performance scale setting allows you to disable adaptive resolution scaling in apps that support the functionality. 2x (improves dlss/balanced cockpit clarity) and ASW = 45fps forced (actually 1/2 your refresh rate withhout asw). 0 SS set through Oculus Tray Tool. I use 1. Oculus Tray Tool: Bitrate: 900 (If you get noticeable latency then 500) Encode Resolution: Maybe also turn down Encode Res. 95 (it gives you a tiny bit better performance) - I went to oculus tray tool and made a profile for echo VR. I can second the power of openxr. However, in this article, we will discuss the Oculus Tray Tool. 3 - 1. 2. Asus RTX 3070 OC (Twin) - Overclocked using the Asus GPU Tweak Tool 32GB RAM. Dynamic resolution scaling does not translate very well to VR. The Oculus Tray Tool provides a user interface to the Oculus Debug Tool and extends its functionality by remembering your preferences. 5 = 2. I want to address few problems that i face with oculus tray tools in the last months but i cant say with sure what cuase them. Adaptive GPU Performance Scale: Off. 4 Default ASW Mode Off Adaptive GPU Scaling Off Mirror FOV Multiplier. After I click "Fly Now" and the cockpit loads, I use ctrl+num1 (Thank you TomC69!, no more Alt+Tabbing for me) to disable and the stutters immediately go away and my FPS increases. I run the Oculus Tray Tool 0. Adaptive GPU Scaling: TRUE OVR Server Priority: HIGH POWER OPTIONS Set Power Plan On Start: HIGH PERFORMANCE USB Selective Suspend: DISABLED QUEST LINK Encode Resolution: 1600 Bitrate: 150 Sharpening: Disabled Always hit Oculus Tray Tool current version: 0. All these settings remain throughout. My CPU is an i7-8700 and GPU is an RTX 3070FE. 44 or 144%. A place to discuss the Oculus Quest 2. however they always enable themselves automatically after a few moments of playing. 0 Oculus Tray Tool (google for this). – I launch Oculus Tray Tool with disabled “Adaptive GPU Scaling” and “Spoof CPU ID on tool start” – Then Virtual Desktop Streamer – Then the Oculus Home App I got into VR – Launch VD The issue: A tiny bug in Oculus Tray Tool. 3; Default ASW Mode in: 30Hz; Adaptive Gpu Scaling in: ON; Leave the others like I was able to make progress on the image quality by focing supersampling via the Oculus Tray Tool app. I’m also on windows 11. For my IL-2 Profile I also make CPU Priority High, Detection Method Timer, ASW Delay 5, Has anyone used this yet? I’m fairly new to Quest headsets. I was using Oculus Tray tool to tweak my settings, but ended up resetting almost everything to default. By monitoring key performance metrics such as frame rates, GPU usage, and temperature, you can adjust settings in real-time to optimize performance. 8 depending on your PC power. I also tried to make a specific profile for elite d I'm running as administrator (Win 10), but all I get is 'Oculus Tray Tool Starting up, please wait' and it just hangs - no obvious errors in the log. Oculus App 1. When you select your Quest's resolution in the Oculus PC app it's applying a custom scaling that should be more efficient than ss from the debug tool or the Oculus Tray Tool. This was a massive leap in greatly reducing the shimmering/swimming to even below the G2 levels! while giving better clarity, force disable ASW and Disable Adaptive GPU scaling without have them reset each time. Oculus Tray Tool Default Super Sampling 1. I got an RTX 3080 and the Oculus Software keeps telling me that my PC Specs are too low to run vr. Adaptive GPU Scaling: TRUE OVR Server Priority: HIGH POWER OPTIONS Set Power Plan On Start: HIGH PERFORMANCE USB Selective Suspend: DISABLED QUEST LINK Encode Resolution: 1600 Bitrate: 150 Sharpening: Disabled Always hit Your PC is beefier than mine, but I don't get microstutters at all. Not sure what It all began when I started actually looking at my Oculus stats via the performance head in the Oculus Debug Tool. I set the following options: 1. This is one of the best features of the Oculus Tray Tool. log (which should now contain some more info the issue) to Apollyon over on the Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. I have also set up profiles in the Oculus Tray Tool which set AWS to OFF for the game. Shut down OTT and delete the ott. Or CLI, which is a command line utility that you can find on the oculus diagnostics folder. I am using the latest version of oculus tray tool (0. It's essentially just a very brute force way of rendering a higher quality image, producing a cleaner image than other antialiasing methods but with a much more significant impact on performance. However I'm not giving up, and coming back to you with my new project - CONVRGENCE. One thing I've found recently is that disabling Adaptive GPU Scaling works wonders at fixing stutters. Using the Oculus Tray tool & Open Composite at default Launching Game from Desktop Icon. NOPE! I can use Oculus Tray Tool to adjust some settings, and I’d like to try them in Oculus Debug Tool as well. I’ve read about increasing the resolution in the oculus app as well as using the debug tool or tray tool to change the SS to a higher factor and/or increasing the bit rate. 1, Default ASW Mode to Off and Adaptive GPU scaling Off. AFAI can tell steam SS does nothing for oculus users. Disable vertical sync in-game and instead, set up a profile in the NVIDIA Control Panel for ATS, and set vertical sync to ON in the game profile there instead. For example if I launch Valve's "The Lab", I don't get the option for "Oculus mode". I have an RTX 3080, i7-9700K @ 5ghz, 16 gigs RAM. You may see a difference going from 1. Not using STEAM VR OTT settings Game Settings GPU Scaling OFF Game Settings OTT ASW OFF Adaptive GPU Scaling OFF Mirror FOV Multiplier 0. Sort by: You guys think my new GPU will run VR games? In Oculus Tray Tool for my profile tied to the IL-2 launcher. • Oculus Rift S . 5 supersampling ASW mode -> OFF Adaptive GPU scaling -> OFF OVR server priority -> above or high ADVANCE TAB: Distorsion curvature -> LOW Encode resolution -> 3648 The second part of the question, when using Oculus Tray Tool and changing supersampling there. I was told to download the Oculas Tray Tool so I can change the bitrate to fully optimize this headset when using PCVR. 2) ? Also, there Once installed, the Oculus Tray Tool offers performance monitoring capabilities to enhance your VR gaming experience. I’m really new to vr and pc’s in general, and I really want to change the super sampling on my oculus but I’m not totally sure how to download the tray tool. Much of the material comes from a year ago (when there was no Vulkan). MarioiraM. 3-1. Reply reply xRobert18x Running Oculus Tray Tool - Setting profile for B&S to: Super sampling 0 AWD Mode WMI (Not even sure waht this one does - can tweak later) Screen Mirror: Default GPU Scaling: ON <---- This was my latest tweak to get 5 NPCs on screen with almost no lag Oculus Debug Tool has an option called "Adaptive GPU Performance Scale Oculus Tray Tool. clock30 on the CLI or you can use clock18/45. When you put on a VR headset for the first time, you’re inevitably blown away. In the Oculus App itself, in Device, select the Quest and then set the refresh to 72hz. Till now, the appeal of Oculus Rift has not yet been reduced. exe” Windows10 will probably prompt you to save it to the desktop. I have also noticed that the CPU is the biggest limiting factor. It includes a variety of settings for adjusting graphics, customizing audio, enhancing comfort, and more. Date Posted: Dec I will definitely say that Oculus Tray Tool is a blessing for users primarily on Oculus cross-buy games, though. Get something like Ocolus tray tool. Oculus Tray Tool; Windows Mixed Reality Tray Tweaker; Donate. Oculus Tray Tool (OTT) is a utility that allows you to customize and optimize your VR experience with the Oculus Rift. Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. Here are the values I understood needed to be changed in either the Oculus App or the Debug Tool : The framerate and render resolution directly in the Oculus app Asus RTX 3070 OC (Twin) - Overclocked using the Asus GPU Tweak Tool 32GB RAM. Does anyone happen to know what the adaptive asw mode in the tray tool does differently than auto and in what situations it would be useful ? Share Add a Comment. If it's on adaptive, then if performance falls too low, it will dynamically scale back the resolution of what is being rendered to keep performance at the desired level, but at the cost of visual clarity. You should just see the white "infinity" environment. Also, keep in mind that setting PD to, say, 1. Reply reply More replies More replies More replies. 55 = lower). 5 supersampling ASW mode -> OFF Adaptive GPU scaling -> OFF OVR server priority -> above or high ADVANCE TAB: Distorsion curvature -> LOW Encode resolution -> 3648 Download the Oculus Tray Tool. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, After this, also in the Oculus Tray Tool I set Default Super Sampling to 1. be/ee2F42eBPJwIn this video I show you how to download, ins Download Oculus Tray Tool (if you don’t already have it), and change the following settings: Default Super Sampling - 1. Adaptive GPU Performance Scale. 2 Default ASW mode: off Adaptive GPU Scaling: on Render Scaling: 100 Anti-Aliasing: TAA Terrain Level Of Detail: 30 Off Screen Terrain Pre-Caching: Ultra Terrain Vector Data: Ultra Buildings: Ultra I think it has something to do with the UI layers or something. Idk how familiar you are with PCVR, but by default if the oculus software sees you're not getting 90fps (say 80) if will put you down to 45fps. 70. To enable GPU Scaling within Radeon Settings, the following conditions must be met. A few of the race / flight sims I use started out using DX9 and have migrated over to DX11. 0 to 1. Nowsince I upgraded my 1080ti to a 3080ti GPU, things got worse. 6. WIth OTT I can change settings on the fly and they all work, but nothing works in Debug tool. . 84 and . log file from Program Files (x86)\Oculus Tray Tool (just to get a fresh log). In OTT, I have Adaptive GPU Scaling=Off. Here are the values I understood needed to be changed in either the Oculus App or the Debug Tool : The framerate and render resolution directly in the Oculus app I'm trying to figure out how to configure the Oculus app and the Oculus debug tool to achieve the best possible quality on games like Asgard's Wrath 1, Half-Life Alyx, and Boneworks. sharpening enabled, bitrate 700, encoder resolution 4440. It First and foremost: use OpenComposite and ditch SteamVR. Like with the Rift headsets and Q1/2 w/Link it's a very useful tool and now we have Air Link it can be used with it. dll, cannot 3- Open Oculus tray tool (OTT) In OTT set: GAME SETTINGS TAB: Supersampling -> 1. Hurts the eyes just looking at it. Best experience i ever had! (I have 80hz, works best for me) Then open the Oculus Tray Tool and set the Default ASW Mode to 45hz forced, Default Super Sampling to 0 and Adaptive GPU Scaling to On. It is very fun. Even worse, the Apdative GPU Scaler seems to mess with the framerate a lot. Hands in game were going all over the place. Virtual Setting Adaptive GPU Scaling to true 03/05/2021 14:56:53: Microsoft Flight Simulator: Framerate @ 30 Hz 03/05/2021 14:56:53: Setting ASW to server:asw. When set to “Default”, some applications will dynamically lower The Oculus Tray Tool (OTT), developed by ApollyonVR, is an application that takes advantage of developer options and registry tweaks to easily optimize using your Oculus Rift and Rift S. Hello, I am having consistent spikes of lag when playing PCVR games. Set Super sampling to anywhere between 1. Oculus Refresh 70Hz Render Resolution 5408x2736. Next, we delve deeper. 264 decreased fidelity in game to medium FpsVR is also a useful tool for detecting bottleneck/problem in VR, it offers overlays for GPU, CPU, etc performance. Changing encode bandwidth to 250 might help as well. 06, I am still getting to know and learn my new Oculus Rift S. You can also use the Oculus Tray Tool is a free application that help you get the most out of your Oculus headset, along with the very best VR experience. use the tray tool and turn off adaptive GPU scaling #3 < > Showing 1-3 of 3 comments . 95 Mirror Oculus Home Disabled OVR Server Priority Above Normal From comments in the r/Vive thread it sounds as if this only sets a global supersampling value based on the user’s headset and PC hardware, without considering the application in any way. The classical tools didnt deliever smooth fps anymore (Oculus Tray Tool, Debug Tool, Latency Mode etc. Oculus Tray Tool current version: 0. This should allow you to squeeze more performance out of your GPU. It's smooth. There used to be a time when we had to fiddle with Adaptive GPU Scaling (turning it On and then they kinda didn't stuck, am I right? Do we still need to do that with the latest version or as soon as Oculus PC link starts in the helmet the settings are all My GPU and CPUZ usage was like 20-30% in the task manager Easy fix (for me) was to create a oculus tray tool profile for each game and to set the AWS to "adaptive" instead of auto. 0 and disable ASW. In the Quest Link tab, set Bitrate to 200. Oh in Oculus it's only in the Oculus Tray Tool, search for that. 2 Default Super Sampling Default ASW Mode and Adaptive GPU Scaling: OFF Oculus Homeless: Enabled Mirror Oculus Home: Disabled OVR Server Priority: Above Normal-Then go to the Quest Link section. The thing that screwed me over was the lag and the detection of my sensors. Get it. I just used oculus tray tools for global supersampling and left steamVR at 100. I don't know if it's because I use Nvidia Image Scaling or it's something else Using Oculus Tray Tool, I was able to set profiles for this and ETS2, disabling adaptive gpu and setting ASW Mode to 45 Hz forced. USB selective suspend - disabled. oh, and only Oculus Tray Tool current version: 0. In the Quest Link tab, I set the bitrate to 250. 1) Oculus Tray Tool (OTT): 3rd Party program for changing the settings in Oculus Debug Tool (ODT) Game Settings: (First two while VR mode is running) • Default Super Sampling: 0 • Default ASW Mode: Off • Adaptive GPU Scaling: Off Oculus Tray Tool (OTT) Questions . I’m a little confused as to the best way to configure my Oculus Quest 2 that I’m using connected via Oculus Link cable. 03/09/17 - ***This guide is now obsolete*** Please check out my latest guide here - https://youtu. Headset-Grafics to Quality in the Oculus Software. I've been trying to run ets2 in vr with my quest 2, but it's very laggy when I go above 100% scaling with medium settings. I go into further detail on this under Process Lasso if you want to use that to further adjust this (also, more details in the Oculus Tray Tool section about Oculus software forcing High Performance anyway): Oculus Tray Tool current version: 0. Is there a way to undervolt my GPU without Radeon Software or any software? comments. I do run it as Administrator and other options work just not this one. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, If you're on quest 2, as I suspect you are if you're locking to 120fps, check your oculus debug tool. With my Quest 2 / RTX 3090 I have: - Adaptive GPU perf. I Run with the Oculus Tray tool, with 1,25 super sampling, adaptive GPU Scaling, Low Distortion Curve, 500 Encode Bitrate (USB Cable) and Encode Resolution of 3664. On the other hand if you have a lot of GPU overhead, crank SS up to 2. I also disable sharpening. 87 (run it as admin before you start AC) Default Super Sampling = 0 Default ASW Mode = OFF Adaptive GPU Scaling = ON FOV Multiplier = 0,00 and 0,00 Force Mipmap = FALSE Offset Mipmap = 0 Oculus Desktop Client Settings: Refresh Rate = 90Hz Render Resolution = 4128 x 2096 (1. Would like to share, I get sensational results turning MSFS Global Render (VR-Setting) down between 50 and 60% and raising supersampling (Pixel per Display Override) in Oculus Tray Tool to 2, Asynchr. When can I expect a patch and why isn't this already Recently, the Oculus tray tool has become a part of Oculus Rift. Some say, Oculus Tray Tool with ASW at 45Hz is enough fro a good performance. (i. It is developed by me, ApollyonVR, with the support of the community for beta testing. This restricts the GPU to rendering only what is visible in the lenses, gaining you performance. It goes without saying that you’ll need administrator privileges on a PC to use the Oculus Tray Tool. These advanced features can be accessed by going into the tool’s settings and selecting the “Advanced” tab. Official Oculus Link Cable. It will give you more options and also boost your fps while looking better. You can turn on a voice message to tell you ” game launch detected” when it activates a profile. Getting Started Maybe look at getting the latest version 0. There's a stickied post that gives really good results. I kid you not that simple task fixed almost every single fps drop in the game except some extremely minor drops, the vast majority of which are in the lobby. I just start the debug tool up and change the SS to 2. It worked really well for my g2, and I'm still using it with the Quest Pro now. 95 Mirror Oculus Home Disabled OVR Server Priority Above Normal. Quest 2 - 90Hz @ 1. Improves image clarity, What is the recommendation for the setting "Adaptive GPU scaling", shown in the Tray tool? Click to expand My recommendation would be to switch it off, at least while you I don't think Adaptive GPU scaling has been found to do anything at all. 5. 3 What is it? Somehow it was playing around with it, possibly by overriding the GPU scaling. main default resolution is across steam vr as a whole and every game and needs a whole steam vr I also own Eleven on the Oculus Store, and in that version the overlay reads 1. Add Real-World View with Passthrough. 9 :0. Yo! In order from most to least important to toggle in the Debug Tool: • Set (PC) Asynchronous Spacewarp to DISABLED. Also the same overlay shows that when pixel density is 1. The Oculus app will boot to default on a restart. You need to know the top-end PC requirements and software still technically in beta. *Make sure the Oculus Home environment is not set to automatically load when starting up link. If you SS on the lower layers (steam and skyrim vr) it's not going to have a visible effect without tray tool, because you'd still be looking at the super sampled image through a low resolution in oculus. This tool is very useful, with this you can create profiles for every single game you play with the VR. Turn off ASW and GPU scaling in Oculus Tray Tool, worked for me. Firstly in when i launch any game running with steamVR(not beta) and i set in Oculus tray tool Visual HUD performance the tracking in graphs are stack in performance headroom at 99% GPU: GTX 1070 RAM: 32GB@2667MHZ VR: Maybe try turning off anything to do with Asynchronous Space Warp or dynamic resolution scaling - I have an Occulus Rift S and had to use Oculus Tray Tool to make sure ASW was off and Adaptive GPU Scaling was off cause it seems like it was fighting with the Steam VR resolution scaling. At the first view you will see the game settings: I personally modified only these 3 points: Default Super Sampling in : 1. 3 Def ASW - Off Adaptive GPU Scaling - Off Mirror FOV 0:0 Today, I switched back to OpenComposite and, when flying over dense areas like Paris, Dublin and London, I think OpenComposite performs better. Join the Official Oculus Discussion Forums and talk about Oculus Rift, Oculus Touch, Samsung Gear VR, and virtual reality. I've looked everywhere on the net, but no one seems to agree with the settings for a configuration similar/close enough to this. 1), running as admin on an admin account. What is your method to stream MSFS to the Quest 3? a) using WiFi b) using a USB cable. 23. 5 is 1. Turning on Adaptive GPU Scaling might lower graphics problems by making sure the GPU isn’t overloaded. Thing is, you probably can get decent settings with your GPU, just don't expect 4090 levels of performance and also keep in mind that it depends on which games you play. Therefore, in Oculus VR-context, PD is simply SS, which is rendering at higher resolution before being downsampled. And a small – though obvious – note. OTT does not work with with OTT and it cannot do ASW anyway because it does not have the official Oculus sdk. - For me Nvidia Driver 457. com/files-details/oculus-traytool-download. I’ve attached some screen shots of the Oculus Tray Tool, Link App. Don't be in game yet. With a 2070 (which is serious hardware) you can probably handle 1. 5 in most games, Then I use Oculus Tray Tool to automatically switch the power plan when running VR. V38 recently changed a lot of stuff in there, like ASW now has separate section for PC and Link, and adaptive gpu scaling enabled which makes things look like shit the instant you drop a couple of frames and decides to render everything at potato resolution for the rest of the session. PC was lagging whenever oculus home was open. As for how I figured out my default render resolution, I set it 40% lower than my encode resolution, which coincidentally is something that works great on “heavier” titles like Boneworks, some scenes in HL:Alyx, and Pavlov VR. When changing the Supersampling option for a given AWS off, Adaptive GPU Scaling off, with zero problems. 07. However, the few games I have that are "Steam exclusive" have extreme performance issues on my Quest Link. Please note that this application is From comments in the r/Vive thread it sounds as if this only sets a global supersampling value based on the user’s headset and PC hardware, without considering the application in any way. 2 here is the equivalent of setting it to 144% in SteamVR because this is per axis. I use Oculus Tray Tool, and I have a profile for IL2 with GPU scaling set to on. If it shows 45hz, that means ASW is kicking in. I also set the cpu priority to high but I’m not sure that makes any difference. Use Oculus Tray Tool, like he is doing on the video. I know what Adaptive GPU Scaling is. 0 with 2. If this isnt disabled, it results in some power-saver mode for the Quest2, never using GPU resources properly. I’ve tried the tray tool, but couldn’t get on with it. Most of us Link-Users know and love the QoL improving OTT, little do we know that the Setting "Adaptive GPU-Scaling" is bugged if not applying it via custom game profiles. I watch movies on YT to get the most. May 8, 2020 @ 1:34am Forgot to add sometimes when you load game either the oculus tray tool wont hook or the graphics look extremely shimmery or glittery. The default location would usually be: C:\Program Files\Oculus\Support\oculus-diagnostics. 3 maybe 1. 25 = 125% increase in GPU load over SS 1. Now all I do is use oculus tray tool to set ASW to 45Hz. Can the same info be seen with the Oculus Debug Tool? Quite possible that I already had the directx_Jun2010_redist installed. Disable ASW and GPU Scaling. 23 Oculus Refresh 70Hz Render Resolution 4128x2096 Oculus Tray Tool Default Super Sampling 1. I've tried various things now, also with ODT, run as Admin, compatibility mode for older Windows versions, restart Oculus service. 84. Just curious if anyone has messed around with You can access the Performance HUD from the Oculus Debug Tool or the Oculus Tray Tool. 3 Def ASW - Off Adaptive GPU Scaling - Off Mirror FOV 0:0 I use Oculus Tray Tool because it is convenient and allows saving profiles. Ingame TAA set to 100. As much as we'd like to help you with this, we do have a special developer forum that we'd be happy to share with you, which we'll leave below, also we'll shared the steps for you to On rift you have odt to do your adjustments, anything using steam vr or openvr you will have the option to do per application settings in steam vr to increase that value to say, 200, again that's not 200% supersampling in oculus terms, it will apply your SUPERSAMPLING on game restart. When I turn this off though the Oculus Tray Tool, I get my stable fps. My "Force Mipmap Generation On All Layers" was set to off for some reason, I see people online with on by default. 68 and upon attempt to launch Oculus Tray Tool, I still get the error: "4/4/2017 3:15:54 PM Missing dependency: CoreAudioApi. my question is - do i use the openxr software to change resolutions or should i use the oculus tray tool or should i use the oculus diagnostic tool? Adaptive GPU scaling is ON. Visual HUD (Heads-Up Display) – You can also turn on the I also set the Adaptive GPU scaling to off in OTT, both in the main menu and in the game profile. html. Oculus Tray Tool. Headset lagging ingame and in the oculus home space. My machine is on the "medium range" for that task (4070 ti). Additionally, I have found rolling back to Nvidia driver version 152. 7 which is a resolution of 5408x2736 which is the native resolution of the Quest 2. Now came video 1: Config: Oculus Tray tool / debug tool - ASW off, GPU scaling on, FOV 0. Oculus Tray Tool *ASW - Auto *CPU Priority - High *Screen Mirror - Minimized *GPU scaling - On Reply Okay thanks. The Oculus app and MSFS may reset ASW to Auto when Why does Adaptive GPU performance Scale not want to stay off? Everytime I turn it off, close the app, then open the app it's still on. Combining x + y 100% scaling in game, all settings maxed out. 5*1. 1 multiplier) Content Manager (v 0. It has options that help you automatically switch audio and microphone to the Rift and back, First step for me is the Oculus tray tool hud (Performance mode) to keep track of how the sim is reacting as I change stuff. 0, adaptive gpu off, default ASW off. On reddit i see that there is a tool call "Oculus Tray Tool" that can improve graphics and performance for all VR experiences. Oculus Homeless enabled. User Support Hub. With ODT, Oculus Link portion is Low,2912,Default,0,0,0,Enabled Make sure you run the HUD while flying (well, sitting still, ready for takeoff) set to show Pixel Density which in my case shows 2734x2768 even though the MSFS VR Render Scaling shows 1504x1522 (higher * . You can disable it in oculus debug tool or in tray tool. 1) Default ASW Mode to Off and Adaptive GPU scaling Off. But I'd like some help on improving the graphics. 3 What is it? In short; It’s a free application that helps you get the most out of your Rift. 0 (1. 95 / 0. FAQ. Rest defaults and gpu scaling = I recommend leaving this to 1. Offsetting it too much screws up my desktop view. I have automated the process as follows Go to the C:\Program Files\Oculus\Support\oculus-diagnostics folder and create a desktop shortcut to “OculusDebugToolCLI. 4 GBps Hey there! Thank you for letting us know that you are experiencing some lag when using the device in developer mode. I got 3060ti, PC, Oculus Rift-s. SWS Patch: • 1. Now came video 1: My Rift CV1 is constantly set to ss 2. Reverting the optimisation and settings has fixed it. Once installed, the Oculus Tray Tool offers performance monitoring capabilities to enhance your VR gaming experience. It has a Quest Link section that lets you select all this and it will make a recommendation based on your gpu as to what to use and what global super sampling to use. Adaptive GPU performance scale reverts itself to default as well. Oculus Tray Tool Adaptive ASW . You can choose from different modes, such as Frame Rate, GPU Time, Adaptive Performance, and Resolution Scale. 0 the resolution is 1528x1767, so that would be the built-in oversampling level. DCS World Steam Edition > How to, Help & Guides > Topic Details. Oculus Tray Tool (OTT): Can be adjusted while VR mode is running. There is no way to query For OTT msfs profile I use SS = 1. 0 with no SS, and 2. What resolution and scaling than trucksim, so to some degree you just have to get used to it. * FS2020 VR settings - 70% scaling, TAA anti-aliasing, the rest default or lowered. When I use 100% scaling it looks trash, that's why I'd like to up the settings without lag. Although the MSFS world has obviously completely shifted to ReverbG2, Quest and Varjo pilots, I am still on my Rift S, as it fits perfect for me and gives superb performance in other sims. 95-. Apparently that causes issues. E. I also choose my own resolution in the oculus program and I don't think it ever has adjusted it from that when using the link cable, however I think it is adjusted when using airlink. 85-. 1, ASW Mode Auto (some folk recommend Off), Adaptive GPU Scaling On, everything else below that 0, Disabled, or None. Then I run ED in Steam VR and its obviously totally unchanged. So I've updated Oculus Home to 1. 5, but you'll take a performance hit if your GPU isn't up to the task. Supersampling at zero, since I want to keep all changes within the sim itself and not accidently double Oculus Tray Tool Default Super Sampling 1. Plays perfectly on my Rift S. It seems like the "adaptive gpu scaling" never works for me. GPU SCALING OFF Hope this helps scholars! See u round the bend! Last edited by MarioiraM; May 8, 2020 @ 1:27am #1. No, couldn't get the Tray Tool to work, Oculus Home (destop app) wouldn't load with it installed. 5x adjust the resolution/frames trade off in the oculus settings. e if the "The Climb"'s SS is set to 0 in individual settings with ASW and GPU scaling "off" and the global SS is 1. Here are a few of the key advanced features of the Oculus Tray Tool and how you can use them: One advanced feature of the Oculus Tray Tool is the ability to overclock your headset. Another option is download Oculus Tray Tool and tweak the settings through there. Even if the ODT is showing it disabled, it is active. In Oculus app I set it to 75hz with the slider all the way to the right but I have also used 80hz. 70GHz Corsair 16GB Why does Adaptive GPU performance Scale not want to stay off? Everytime I turn it off, close the app, then open the app it's still on. Decided that my new build was way better and got another one brand new. This has been the case for the past few releases for me. Using Oculus Link (not the official cable) with SteamVR. ----- OCULUS TRAY TOOL SETTINGS Now for those of you who use oculus like I do. If it's really getting hammered you will notice artifacts / glitching. 2022 / Firmware: v41 / Oculus PC app: v41 PTC on Quest2---- Some people aren't familiar with Link settings, and there are people/websites with wrong & old info, so I make a note of the latest info here. 5 (4848 x 2448) I tried using the Oculus Debug Tool having read many comments preferring this over the Tray Tool, but I couldn’t achieve stable results. Oculus SS is quadratic, so SS 1. I have it disabled in OTT, but in the oculus debug tool it shows it on default. Except for in game super sampling settings, super sampling is pretty well redundant since the update. guru3d. In Quest Link, I set the bitrate to 250. Random events that just kept confusing me more and more. Per page: 15 30 50. Your solutions work brilliantly. Please note that this application is The top layer is oculus tt, it controls what is actually rendered to the headset. Head to where you installed the Oculus app and we are going to use the Oculus Debug Tool. Would anyone be able to give the steps to download it properly? r/virtualreality • Steam Summer Sale is here! Just letting people know my space RTS game BattleGroupVR is 33% off - Command a fleet of capital ships from the bridge of your flagship. scale: Off (but returns to default, I keep it off in the Oculus Tray Tool) - ASW: Off - FOV Tangent multiplier: 0. Pixels Per Display Override: 0. Notice for anyone finding this in the future: I have since upgraded to a 4070 super, much of this guide may still be helpful, but I’ve found with the new card (with higher VRAM) you don’t need to fanangle with all these custom settings as much. I don't know if it's because I use Nvidia Image Scaling or it's something else As for Debug Tool settings I think it depends on your device. Command should look like : server:asw. I am able to stop the lag for a few moments by dissableing PC Asyncronous Spacewearp, and Adaptive GPU Scaling in the Debug tool. The settings were on Full Quality, but I wanted to give it a shot because generally speaking people seem to be able to run things well with my GPU. Google Oculus Tray Tool for more info. Got this tip from Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. Step Five – Oculus Debug Tool (ODT) Settings. I was running NVT & Obsidian Weathers. 0 is not sustainable on almost all games in VR. 87. D Click here to download the Oculus Tray Tool. 80 It says it does not effect FOV for Rift but it helps with Oculus. I have adaptive gpu scaling in OTT enabled and I thought that it was doing the resolution scaling, but now I realize - Enabling Oculus Homeless in the OTT gave me a 7 FPS increase over using the default Oculus Home. Read our guide to learn all about GPU scaling. Runs good. Also for testing, make sure all your screen overlay software is disabled. 30 gives me a 9 FPS increase over Nvidia Change the 'adaptive gpu performance scaling' to off, simply changing the option in the drop box alone won't apply the change, you need to click on anything else in the debug Launching the Oculus application with the Rift S plugged in, disables G-SYNC automatically. I have a Quest 2 and a RTX 2070 Super. Overview. In there I set it to disabled then restart the program and it goes back to default. 2 = 1. so: Is there an update tutorial for understand and use It? For my rig what are the best settings (supersampling etc. In the Oculus Tray Tool or Oculus Debug Tool you can enable the performance HUD. exe Oculus Tray Tool - ASW, Pixel Density profile problem - MSFS Load Times. 3. If I go to Epic settings I start dropping frames and getting hiccups. , with everyone Last update: 01. 4x supersampling across every game, which is fine for Job Simulator but unrealistic for Fallout 4 etc. Make sure scaling is set to 100%. SS 1. Spacewarp to 45fps-ASW disabled. Oculus Tray Tool: This may be optional Default Super Sampling: 1. Oculus Debug Tool Oculus Tray Tool (OTT) is a utility that allows you to customize and optimize your VR experience with the Oculus Rift. Honestly, I'd probably stick to using oculus debug tool, nvidia settings, and openxr tool kit to dial in your best settings. Some of them even have fields that my Oculus Debug Tool doesn't have. Upscaling: FSR Factor: 100% Sharpness: 20% World Scale: 70%. For the first couple of days I was getting mixed results and sometimes the performance was horrible. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. The thing is every time I launch it from CM it will randomly turn itself back on. In Oculus tray tool, FOV 0. Have you tried disabling Adaptive GPU scaling. - 523754 - 176. 0 if that's better for your GPU, I like the additional sharpness of 1. Oculus Tray tool. qyh obnh uthxjqoa gocvev ploxptk azohk txzcq wrqwbi bzo okxn